393 resultados
Whenever Ardent Dustspeaker attacks, you may put an instant or sorcery card from your graveyard on the bottom of your library. If you do, exile the top two cards of your library. You may play those cards this turn.
When Dueling Coach enters, distribute two +1/+1 counters among one or two target creatures you control. W, T: Put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
Flying Whenever Maelstrom Muse attacks, the next instant or sorcery spell you cast this turn costs X less to cast, where X is Maelstrom Muse's power as this ability resolves.
When you cast this spell, copy it if you control a planeswalker, Cleric, Druid, Shaman, Warlock, or Wizard. Scry 1, then draw a card.
Instant and sorcery spells you cast cost 1 less to cast. +1: Rowan, Scholar of Sparks deals 1 damage to each opponent. If you've drawn three or more cards this turn, she deals 3 damage to each opponent instead. −5: You get an emblem with "Whenever you cast an instant or sorcery spell, you may pay 2. If you do, copy that spell. You may choose new targets for the copy."
Magecraft — Whenever you cast or copy an instant or sorcery spell, put a book counter on Spell Satchel. T, Remove a book counter from Spell Satchel: Add C. 2, T, Remove two book counters from Spell Satchel: Draw a card.
Flying Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature you control has base power 3 until end of turn.
Flying, trample When Tanazir Quandrix enters, double the number of +1/+1 counters on target creature you control. Whenever Tanazir Quandrix attacks, you may have the base power and toughness of other creatures you control become equal to Tanazir Quandrix's power and toughness until end of turn.
When Tenured Inkcaster enters, put a +1/+1 counter on target creature. Whenever a creature you control with a +1/+1 counter on it attacks, each opponent loses 1 life and you gain 1 life.
Haste T, Exile an instant or sorcery card from your graveyard: Put a +1/+1 counter on Tome Shredder.
Target creature blocks this turn if able. You may have it gain reach until end of turn. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Choose one — • Choose a nonland card name. Opponents can't cast spells with the chosen name until your next turn. • Choose target nonland permanent. Until your next turn, it can't attack or block, and its activated abilities can't be activated.
T: Add C. 3, T: Target creature with power 3 or less can't be blocked this turn.
T: Add one mana of any color. T: Add X mana of any one color, where X is the amount of life you gained this turn.
Return target permanent to its owner's hand. Return target permanent card from your graveyard to your hand.
Target creature gets -4/-0 until end of turn. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.
This land enters tapped. When this land enters, sacrifice it unless you pay 1. T: Add one mana of any color.
Whenever this creature attacks, you may put an instant or sorcery card from your graveyard on the bottom of your library. If you do, exile the top two cards of your library. You may play those cards this turn.