30 resultados
Flying
Flying When this creature enters, target player loses 2 life and you gain 2 life.
Destroy target creature. Its controller loses 2 life and you gain 2 life.
Destroy target attacking or blocking creature.
Return target creature to its owner's hand. Draw a card.
Trample Play with the top card of your library revealed. You may cast creature spells from the top of your library. (Do this only any time you could cast that creature spell. You still pay the spell's costs.)
Target player draws two cards.
Flying (This creature can't be blocked except by creatures with flying or reach.) Nightmare's power and toughness are each equal to the number of Swamps you control.
Enchant creature Enchanted creature gets +3/+3.
Target creature you control deals damage equal to its power to target creature you don't control.
Return target creature card from your graveyard to your hand.
1G: This creature gets +2/+2 until end of turn. Activate only once each turn.
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
Flying Vigilance (Attacking doesn't cause this creature to tap.)
Flying R: This creature gets +1/+0 until end of turn.
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
Flying 2U: Draw a card, then put a +1/+1 counter on this creature.
This creature can't be blocked by more than one creature.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Vigilance
Whenever this creature deals combat damage to a player, draw a card.