Salida 8 jul 2022 · 579 cartas · Magic: The Gathering Ver en el buscador →
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Destroy all creatures. They can't be regenerated.
1, Sacrifice a creature: Exile the top card of your library. You may play that card this turn. (You still pay its costs. You can play a land this way only if you have an available land play remaining.)
Indestructible Equipped creature has indestructible. Equip 2
Sacrifice this creature: Creatures you control gain indestructible until end of turn.
Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Other white creatures you control get +1/+1. Other black creatures you control get +1/+1. Whenever you cast a white spell, you may tap target creature. Whenever you cast a black spell, you may destroy target creature if it's tapped.
Target player draws two cards. Flashback—1U, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
T, Mill a card: Add C. (To mill a card, put the top card of your library into your graveyard.)
T: Add G. Put a -1/-1 counter on this creature: Untap this creature.
This land enters tapped. When this land enters, return a land you control to its owner's hand. T: Add UB.
1, Exile an instant or sorcery card from your graveyard: Choose one — • Counter target noncreature spell unless its controller pays 2. • This creature gets +1/+1 until end of turn. • Tap target creature. • Untap target creature.
Target creature gets -2/-2 until end of turn.
If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.
When this creature enters, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. (Treasure tokens are artifacts with "T, Sacrifice this token: Add one mana of any color.")
Enchant creature You control enchanted creature. At the beginning of your end step, if enchanted creature's power is 4 or greater, sacrifice this Aura.
When this creature dies, create a 1/1 white Spirit creature token with flying.
Each creature assigns combat damage equal to its toughness rather than its power.
2, T: You may put a multicolored creature card from your hand onto the battlefield.
This spell can't be countered. Flying, lifelink Your opponents can't cast spells during your turn.
Flying, deathtouch When Dragonlord Silumgar enters, gain control of target creature or planeswalker for as long as you control Dragonlord Silumgar.