Salida 24 mar 1997 · 460 cartas · Magic: The Gathering Ver en el buscador →
460 resultados
Enchant creature Enchanted creature gets -2/-1.
Protection from black At the beginning of each end step, if this creature dealt damage to an opponent this turn, put a +1/+1 counter on it.
First strike (This creature deals combat damage before creatures without first strike.) Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional G.
Flying Menace (This creature can't be blocked except by two or more creatures.)
Each player shuffles the cards from their hand into their library, then draws that many cards.
Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying.
As long as this artifact is untapped, players can't untap more than one land during their untap steps.
Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
Whenever a player casts a green spell, you may pay 1. If you do, you gain 1 life.
Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's mana value to the Wall's controller.
Destroy all creatures. They can't be regenerated.
T: Target creature gets +1/+1 until end of turn.
T: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.
Flying, vigilance
Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.) Other Zombies have "B: Regenerate this permanent."
Players play with their hands revealed. If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.