Salida 21 abr 1999 · 350 cartas · Magic: The Gathering Ver en el buscador →
350 resultados
3: This creature gains flying until end of turn.
Flying 1W: This creature gets +0/+1 until end of turn.
4, T: The next time a source of your choice would deal damage to you this turn, prevent that damage.
Destroy all green creatures. They can't be regenerated.
At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment. B: This enchantment deals 1 damage to each creature and each player.
Enchant land As this Aura enters, choose a basic land type. Enchanted land is the chosen type.
This creature can't be blocked.
2, T, Sacrifice a creature: Draw a card.
Destroy target artifact or land. It can't be regenerated.
(T: Add W.)
Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.
Counter target spell unless its controller pays X. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.
1G, T: Target creature gets -2/-0 until end of turn.
As this creature enters, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.)
T: This creature deals 1 damage to any target.
Each player draws X cards.
If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player.
Enchant land Whenever enchanted land becomes tapped, this Aura deals 2 damage to that land's controller.
Pyrotechnics deals 4 damage divided as you choose among any number of targets.
T: Target creature loses flying until end of turn.