Salida 28 jul 2003 · 707 cartas · Magic: The Gathering Ver en el buscador →
350 resultados
All lands become 2/2 creatures until end of turn. They're still lands.
Destroy target artifact or enchantment.
All creatures get -1/-1 until end of turn.
First strike When this creature enters, destroy target nonartifact, nonblack creature. That creature can't be regenerated.
Flying (This creature can't be blocked except by creatures with flying or reach.) Nightmare's power and toughness are each equal to the number of Swamps you control.
Whenever a creature you control deals combat damage, you gain that much life.
This spell can't be countered. Destroy all artifacts, creatures, and lands. They can't be regenerated.
This creature can't block.
This creature can't attack unless a creature with greater power also attacks. This creature can't block unless a creature with greater power also blocks.
T: All damage that would be dealt to target creature this turn by a source of your choice is dealt to this creature instead.
T: This creature deals 2 damage to any target and 3 damage to you.
T: Look at the top three cards of target player's library.
Enchant creature Enchanted creature can't attack or block.
Up to three target creatures can't block this turn.
3: This creature gains flying until end of turn.
You gain 2 life for each creature you control.
Choose a color. Target player reveals their hand and discards all cards of that color.
This creature can't be blocked.
At the beginning of your upkeep, you draw a card and you lose 1 life.
This creature doesn't untap during your untap step. Pay 8 life: Untap this creature. This creature can't be blocked except by three or more creatures.
T, Sacrifice this creature: Target creature gets -4/-4 until end of turn. Sacrifice a creature: Target creature gets -1/-1 until end of turn.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)