Salida 29 jul 2005 · 709 cartas · Magic: The Gathering Ver en el buscador →
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Destroy target artifact or enchantment.
Needle Storm deals 4 damage to each creature with flying.
First strike When this creature enters, destroy target nonartifact, nonblack creature. That creature can't be regenerated.
Flying (This creature can't be blocked except by creatures with flying or reach.) Nightmare's power and toughness are each equal to the number of Swamps you control.
This creature can't block.
T: All damage that would be dealt to target creature this turn by a source of your choice is dealt to this creature instead.
T: This creature deals 2 damage to any target and 3 damage to you.
Flying
Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional GG.
Enchant creature Enchanted creature can't attack or block.
First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)
Up to three target creatures can't block this turn.
W, Discard a card: You gain 3 life.
Flying (This creature can't be blocked except by creatures with flying or reach.) First strike (This creature deals combat damage before creatures without first strike.)
Choose a color. Target player reveals their hand and discards all cards of that color.
This creature can't be blocked.
At the beginning of your upkeep, you draw a card and you lose 1 life.
When this creature enters, you draw two cards and you lose 2 life.
Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Destroy all creatures you don't control. They can't be regenerated.