Salida 16 mar 2018 · 249 cartas · Magic: The Gathering Ver en el buscador →
249 resultados
Trample Whenever an opponent gains life, put that many +1/+1 counters on this creature.
Kindle deals X damage to any target, where X is 2 plus the number of cards named Kindle in all graveyards.
3G: This creature gets +3/+3 until end of turn. Activate only once each turn.
Other creatures you control get +1/+1.
Protection from red Whenever a player casts a red spell, you may gain 1 life.
Morph 6GG (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Cycling 2G (2G, Discard this card: Draw a card.) When you cycle this card, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.)
When this creature enters, target player loses 6 life. When this creature leaves the battlefield, that player gains 6 life. B: Regenerate this creature.
Lightning Bolt deals 3 damage to any target.
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
You may reveal a creature or land card you own from outside the game and put it into your hand. Exile Living Wish.
Whenever you draw a card, put a +1/+1 counter on this creature.
When this creature blocks a creature, destroy that creature and this creature.
Prevent all combat damage that would be dealt this turn. Cycling 2 (2, Discard this card: Draw a card.)
At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.) 1W: Create a 4/4 white Angel creature token with flying. Activate only if this enchantment has four or more quest counters on it.
Enchant creature Enchanted creature gets +2/+2 and has "1, Sacrifice a permanent: This creature gains flying until end of turn."
1R, T, Sacrifice this creature: Each player discards their hand, then draws seven cards.
When this creature enters, return target creature to its owner's hand.
At the beginning of your upkeep, create a 2/2 green Wolf creature token. T: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.
T: Draw a card, then discard a card.
When this creature enters, target opponent reveals their hand and you choose a nonland card from it. Exile that card. When this creature leaves the battlefield, return the exiled card to its owner's hand.
T: Add C. 2, T: Each player draws a card.
T: Add C. 1: This land becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. T: Target Assembly-Worker creature gets +1/+1 until end of turn.
This creature can't attack or block alone.