Salida 16 mar 2018 · 249 cartas · Magic: The Gathering Ver en el buscador →
249 resultados
T: Add C. 1, T: Tap target land.
T: Add C. R/W, T: Add RR, RW, or WW.
Vigilance, reach Ruric Thar attacks each combat if able. Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.
Deathtouch Morph—Reveal a black card in your hand. (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When this creature is turned face up, target player loses 2 life.
Equipped creature gets +1/+1. Whenever a creature you control enters, you may attach this Equipment to it. Equip 2
When this creature enters, you may search your library for an Assembly-Worker creature card, reveal it, put it into your hand, then shuffle.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever this creature deals combat damage to a player, you may draw a card.
Flying Islandcycling 2 (2, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Draw three cards, then discard a card.
Exile this card from your hand: Add R.
Skeletonize deals 3 damage to target creature. When a creature dealt damage this way dies this turn, create a 1/1 black Skeleton creature token with "B: Regenerate this token."
Whenever this creature deals combat damage to a player, you may have it deal 2 damage to target creature that player controls. Morph 2R (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
2: Target creature gains trample until end of turn. If this is the third time this ability has resolved this turn, you may add RRRRRRRR.
R, T: This creature deals damage equal to its power to any target.
Flying When this creature enters, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle.
1G, T, Discard a card: Creatures you control get +1/+1 and gain trample until end of turn.
When Stangg enters, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. Exile that token when Stangg leaves the battlefield. Sacrifice Stangg when that token leaves the battlefield.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)
2, T: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")
Search your library for a green creature card, reveal it, put it into your hand, then shuffle. At the beginning of your next upkeep, pay 2GG. If you don't, you lose the game.
When this creature enters or leaves the battlefield, choose a land of each basic land type, then destroy those lands.
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and T no matter when it came under your control.) Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)