Salida 23 jul 2021 · 331 cartas · Magic: The Gathering Ver en el buscador →
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At the beginning of your upkeep, exile the top card of your library. During your turn, if an opponent lost life this turn, you may play lands and cast spells from among cards exiled with this enchantment. 3R: This enchantment deals 1 damage to target opponent or planeswalker.
Whenever you attack, investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this token: Draw a card.") Whenever you sacrifice a Clue, venture into the dungeon. (Enter the first room or advance to the next room.)
This land enters tapped. As it enters, choose a color other than green. T: Add G or one mana of the chosen color.
This land enters tapped. As it enters, choose a color other than white. T: Add W or one mana of the chosen color.
This land enters tapped. As it enters, choose a color other than blue. T: Add U or one mana of the chosen color.
This land enters tapped. As it enters, choose a color other than black. T: Add B or one mana of the chosen color.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Flying Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, this creature deals 3 damage to that player.
Return target creature card from your graveyard to the battlefield. Flashback 3W (You may cast this card from your graveyard for its flashback cost. Then exile it.)
T: Add C. 5, T, Exile this land: Roll a d10. Put target artifact, creature, or planeswalker into its owner's library just beneath the top X cards of that library, where X is the result. Activate only as a sorcery.
T: Add C. 7, T, Sacrifice this artifact: Destroy target permanent.
Enchant Forest As this Aura enters, choose a color. Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
Exile target nonland permanent.
Roll two d6 and choose one result. Destroy each creature with power greater than or equal to that result. Then create a number of 2/2 white Knight creature tokens with vigilance equal to the other result.
Choose one — • Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) • Destroy target creature with toughness 4 or greater.
Destroy target artifact you don't control. Overload 4R (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Exile target creature. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to that creature's toughness.
Flying Whenever this creature enters or attacks, goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) Whenever a goaded creature attacks, it deals 1 damage to its controller.
Enchant creature Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, create a 1/1 green Saproling creature token."
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Equipped creature has "T: This creature deals 1 damage to any target." Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)