Salida 23 jul 2021 · 331 cartas · Magic: The Gathering Ver en el buscador →
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Deathtouch Mystic Arcanum — At the beginning of your end step, exile the top card of your library. Until the end of your next turn, you may play that card. Pact Boon — Whenever you play a card from exile, create a Treasure token.
Enchant creature Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, you scry 2.
Whenever an Equipment you control enters, you may draw a card. Metalcraft — Equipment you control have equip 0 as long as you control three or more artifacts.
Flying, lifelink Whenever this creature or another nontoken creature you control enters, venture into the dungeon. (Enter the first room or advance to the next room.) W, Discard this card: Venture into the dungeon and you gain 3 life.
This land enters tapped. When this land enters, return a land you control to its owner's hand. T: Add BR.
Choose one — • Exile target player's graveyard. • Destroy target artifact. • Each creature deals 1 damage to its controller.
1, T: Add BR.
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Enchant creature Enchanted creature gets +2/+0 and has trample. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Vigilance
1B: Return this card from your graveyard to the battlefield tapped.
Roll two d12 and choose one result. Reckless Endeavor deals damage equal to that result to each creature. Then create a number of Treasure tokens equal to the other result.
Choose one — • Draw cards equal to the greatest power among non-Human creatures you control. • Non-Human creatures you control get +3/+3 until end of turn.
Choose one — • Destroy target artifact. • Destroy target enchantment. • Exile target card from a graveyard.
Roll a d20 and add the number of creature cards in your graveyard that were put there from the battlefield this turn. 1—14 | Return all creature cards in your graveyard that were put there from the battlefield this turn to your hand. 15+ | Return those cards from your graveyard to the battlefield.
The next spell you cast this turn can be cast as though it had flash. When you next cast a spell this turn, put X +1/+1 counters on up to one target creature, where X is the mana value of that spell.
Rile deals 1 damage to target creature you control. That creature gains trample until end of turn. Draw a card.
Draw cards equal to the greatest power among creatures you control. You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
When this creature enters, draw three cards, then put two cards from your hand on top of your library in any order.