Salida 23 jul 2021 · 331 cartas · Magic: The Gathering Ver en el buscador →
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(T: Add R or G.) This land enters tapped unless you control two or more basic lands.
6, Roll a d8: Monstrosity X, where X is the result. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) Berserk — When this creature becomes monstrous, destroy target permanent.
Flying When this creature enters, you gain 2 life and draw two cards.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever this creature deals combat damage to a player, you may draw that many cards.
At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.
Equipped creature gets +10/+10 and loses flying. Equip 8 (8: Attach to target creature you control. Equip only as a sorcery.)
T: Add one mana of any color in your commander's color identity.
T: Add one mana of any color in your commander's color identity. Sacrifice this artifact: Draw a card.
Exile the top X cards of your library. Until the end of your next turn, you may play those cards.
T, Remove a component counter from this artifact: Add two mana of different colors. T: Roll a d20. 1—9 | Put a component counter on this artifact. 10—20 | Put two component counters on this artifact.
Target player sacrifices a creature of their choice. You gain life equal to that creature's toughness. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
T: Add C. 1, T: Put a storage counter on this land. T, Remove X storage counters from this land: Add X mana in any combination of colors. Spend this mana only to cast Dragon spells or activate abilities of Dragons.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Flying Whenever you cycle or discard another card, scry 1. Cycling U (U, Discard this card: Draw a card.)
Enchant player Whenever enchanted player is attacked, you draw a card. Each opponent attacking that player does the same.
Each player sacrifices a nontoken creature of their choice. Roll a d20 and add the toughness of the creature you sacrificed this way. 1—14 | Return a creature card put into a graveyard this way to the battlefield under your control. 15+ | Return up to two creature cards put into graveyards this way to the battlefield under your control.
1, Sacrifice a creature: Exile the top card of your library. You may play that card this turn. (You still pay its costs. You can play a land this way only if you have an available land play remaining.)
1, T: Add UB.
Enchant creature an opponent controls When enchanted creature dies, exile cards equal to its power from the top of its owner's library. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them.
Menace Negative Energy Cone — Whenever an attacking creature you control or a blocking creature an opponent controls dies, create a 2/2 black Zombie creature token. 5B: Return this card from your graveyard to the battlefield tapped.
Put four +1/+1 counters on each creature you control. Cycling 4GG (4GG, Discard this card: Draw a card.) When you cycle this card, you may put four +1/+1 counters on target creature.
Flying When this creature enters, it deals 5 damage to target opponent unless that player sacrifices a creature of their choice.