Salida 3 oct 2008 · 250 cartas · Magic: The Gathering Ver en el buscador →
249 resultados
T, Exile two cards from your graveyard: Draw a card. If damage would be dealt to you, prevent that damage. Exile a card from your graveyard for each 1 damage prevented this way. When there are no cards in your graveyard, you lose the game.
All creatures get -2/-2 until end of turn.
Count the number of cards in your library. Your life total becomes that number.
(T: Add U.)
This creature can't be blocked.
B, T: Target player loses 1 life. G, T: Create a 1/1 green Saproling creature token.
Choose one — • Exile target player's graveyard. • Jund Charm deals 2 damage to each creature. • Put two +1/+1 counters on target creature.
T: Add C. 1, T, Sacrifice this land: Search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle.
This land enters tapped. T: Add R, G, or W.
Reach (This creature can block creatures with flying.) Cycling 2 (2, Discard this card: Draw a card.)
Flying Unearth 2U (2U: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Menace (This creature can't be blocked except by two or more creatures.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When this creature enters, return all other nonland permanents to their owners' hands. Unearth 6U (6U: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Whenever a player taps a Mountain, Forest, or Plains for mana, that player adds one mana of any type that land produced.
Target player gains 7 life and draws two cards.
3G: This creature gets +3/+3 until end of turn. Activate only once each turn.
First strike When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
When this creature enters, create two 1/1 white Soldier creature tokens. W, Sacrifice a Soldier: Prevent all combat damage that would be dealt this turn.
Whenever another creature dies, you may put X +1/+1 counters on Kresh, where X is that creature's power.