Salida 4 jun 2001 · 143 cartas · Magic: The Gathering Ver en el buscador →
143 resultados
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
Kicker B (You may pay an additional B as you cast this spell.) Creatures you control get +1/+1 until end of turn. If this spell was kicked, Zombie creatures you control get an additional +2/+2 until end of turn.
Counter target spell and Suffocating Blast deals 3 damage to target creature.
Target player exiles all cards from their hand face down. At the beginning of the end step of that player's next turn, that player returns those cards to their hand.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When this creature enters, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.
Skip your draw step. 1, Tap two untapped creatures you control: Draw a card.
Look at the top three cards of target opponent's library, then put them back in any order. That player looks at the top three cards of your library, then puts them back in any order.
Put target permanent on top of its owner's library.
When this creature enters, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library in any order. 3U: This creature gains flying until end of turn.
Destroy all enchantments. Draw a card.
T: Target land becomes a Plains or an Island until end of turn.
1: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
T: Add B, G, or U.
Return up to two target creature cards from your graveyard to your hand. Draw a card.
Destroy target permanent.
T: Target instant or sorcery spell becomes the color of your choice.
Flying When this creature enters, shuffle the cards from your hand into your library, then draw that many cards. When this creature dies, shuffle the cards from your hand into your library, then draw that many cards.
When this creature enters, shuffle the cards from your hand into your library, then draw that many cards.
When this creature enters, shuffle the cards from your hand into your library, then draw that many cards. R, Sacrifice this creature: Each player shuffles the cards from their hand into their library, then draws that many cards.
1W: Search your library for an enchantment card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle. 1U: Search your library for an instant card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle.
T: Add C. T: Add G or U. This land deals 1 damage to you.
Enchant creature You control enchanted creature. Enchanted creature gets +2/+2 and has trample.
1B: Choose a color. Whenever this creature becomes blocked by a creature of that color this turn, destroy that creature. Activate only as a sorcery.