Salida 30 abr 2009 · 145 cartas · Magic: The Gathering Ver en el buscador →
145 resultados
The first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Destroy target nonland permanent and all other permanents with the same name as that permanent.
Whenever equipped creature attacks, it deals damage equal to its power to the player or planeswalker it's attacking. Equip 3
Enchant creature Enchanted creature gets +2/+0 and has flying.
Double strike
Devour 2 (As this creature enters, you may sacrifice any number of creatures. It enters with twice that many +1/+1 counters on it.) When this creature enters, you gain 2 life for each creature it devoured.
Equipped creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) Whenever equipped creature deals combat damage to a player, you may draw a card. Equip 2
At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.
As this creature enters, choose a nonland card name. Spells with the chosen name can't be cast.
Flying When this creature enters, draw a card.
Target opponent reveals cards from the top of their library until four land cards are revealed. That player puts all cards revealed this way into their graveyard.
You may pay 1 and return a basic land you control to its owner's hand rather than pay this spell's mana cost. This artifact enters tapped. T: Add U or B.
This creature attacks each combat if able. Cycling B/R (B/R, Discard this card: Draw a card.)
Exile target creature card from a graveyard, then create X 1/1 green Saproling creature tokens, where X is the exiled card's toughness.
Whenever this creature or another creature you control with power 5 or greater dies, you may gain 5 life.
As long as you control another multicolored permanent, this creature gets +1/+1 and has shroud. (It can't be the target of spells or abilities.)
When you cycle this card and when this creature dies, you may put a +1/+1 counter on target creature. Cycling 2G (2G, Discard this card: Draw a card.)
When this enchantment enters, exile all creature cards from target player's graveyard, then create a 2/2 black Zombie creature token for each card exiled this way. Zombies you control have lifelink.
Whenever this creature attacks, defending player mills ten cards.
When this creature enters, put a creature you control on top of its owner's library.
Counter target spell unless its controller pays 4. You gain 4 life.
Reach (This creature can block creatures with flying.) Forestcycling 2, plainscycling 2 (2, Discard this card: Search your library for a Forest or Plains card, reveal it, put it into your hand, then shuffle.)
At the beginning of each opponent's end step, if that player didn't cast a creature spell this turn, create a 2/2 green Lizard creature token.
Pay 2 life: This creature gets +2/+2 until end of turn. Activate only once each turn.