Salida 18 jun 2010 · 150 cartas · Magic: The Gathering Ver en el buscador →
150 resultados
This land enters tapped. When this land enters, you gain 1 life. T: Add G or W.
1, T: Add RG.
Draw three cards.
Flying, haste Whenever this creature attacks, you may pay 5RR. If you do, untap all attacking creatures and after this phase, there is an additional combat phase.
Target player gains 7 life.
Echo 2G (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters or dies, put a +1/+1 counter on target creature.
Flying Morph 6RR (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When this creature is turned face up, you may search your library for a Dragon card, reveal it, put it into your hand, then shuffle.
Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.
Whenever this creature attacks, each opponent loses 2 life.
If you've been dealt damage by two or more creatures this turn, you may pay R rather than pay this spell's mana cost. Inferno Trap deals 4 damage to target creature.
All creatures get -2/-2 until end of turn.
(T: Add U.)
This creature attacks each combat if able. This creature can't be blocked by Walls.
Whenever an opponent casts a spell, Kaervek deals damage equal to that spell's mana value to any target.
G: Target land becomes a 1/1 creature until end of turn. It's still a land. 2GGG: Creatures you control get +3/+3 and gain trample until end of turn.
This land enters tapped. When this land enters, you gain 1 life. T: Add R or G.
This land enters tapped. When this land enters, create a 0/1 green Plant creature token. T: Add G.
Amplify 3 (As this creature enters, put three +1/+1 counters on it for each Dragon card you reveal in your hand.) Flying T: This creature deals damage equal to the number of +1/+1 counters on it to any target.
Cycling 2G (2G, Discard this card: Draw a card.) When you cycle this card, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.)
This land enters tapped. T: Add C. 2, T, Sacrifice this land: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
T: Add G.
Artifacts you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)