Salida 8 jun 2018 · 256 cartas · Magic: The Gathering Ver en el buscador →
254 resultados
When this creature enters, each other player may put a creature card from their hand onto the battlefield.
Partner with Proud Mentor (When this creature enters, target player may put Proud Mentor into their hand from their library, then shuffle.) Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the greatest power among tapped creatures your opponents control.
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Enchant creature Enchanted creature gets +2/+2, has flying, and is a Demon in addition to its other types. When this Aura enters, all non-Demon creatures get -2/-2 until end of turn.
(T: Add U.)
Flying, vigilance Whenever this creature attacks, other attacking creatures get +1/+1 until end of turn.
At the beginning of combat on your turn, you may pay 3W. If you do, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
This creature attacks each combat if able. This creature can't be blocked by Walls.
When this creature enters, each player may search their library for a basic land card, reveal it, put it into their hand, then shuffle.
Enchant creature When this Aura enters, draw a card. Enchanted creature has "T: Add one mana of any color."
Partner with Sylvia Brightspear (When this creature enters, target player may put Sylvia into their hand from their library, then shuffle.) Flying, haste Knights your team controls have flying and haste.
For each player, choose friend or foe. Each friend discards all cards from their hand, then draws that many cards plus one. Khorvath's Fury deals damage to each foe equal to the number of cards in their hand.
Target player gains 7 life and draws two cards.
This creature has flying as long as it's attacking.
This creature gets +2/+2 for each Aura attached to it. Whenever you cast an Aura spell, you may draw a card.
5G: This creature gets +3/+3 until end of turn.
Partner with Regna, the Redeemer (When this creature enters, target player may put Regna into their hand from their library, then shuffle.) B, Sacrifice X creatures: Target player draws X cards and gains X life. Put X +1/+1 counters on Krav.
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
Target creature gets -3/-3 until end of turn.
Choose a creature at random, then destroy the rest.
Assist (Another player can pay up to 7 of this spell's cost.) Flying When this creature enters, it deals 4 damage to target creature an opponent controls.
Support 2. (Put a +1/+1 counter on each of up to two target creatures.)
Partner with Lore Weaver (When this creature enters, target player may put Lore Weaver into their hand from their library, then shuffle.) T: Untap two target lands.