Salida 2 oct 2015 · 299 cartas · Magic: The Gathering Ver en el buscador →
274 resultados
Rolling Thunder deals X damage divided as you choose among any number of targets.
Whenever another creature you control dies, put a +1/+1 counter on this creature.
When you cast this spell, you may put a card an opponent owns from exile into that player's graveyard. If you do, you gain 5 life.
Devoid (This card has no color.) Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.) Other colorless creatures you control get +1/+0.
Destroy target creature or planeswalker. Awaken 4—5BB (If you cast this spell for 5BB, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Tap target creature. It doesn't untap during its controller's next untap step. Awaken 3—4U (If you cast this spell for 4U, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Devoid (This card has no color.) Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.) When this creature dies, you may draw a card. If you do, discard a card.
T: Add C. Whenever you cast a colorless spell with mana value 7 or greater, you may sacrifice this land. If you do, search your library for a colorless creature card, reveal it, put it into your hand, then shuffle.
This land enters tapped. When this land enters, target creature gets +1/+1 and gains vigilance until end of turn. T: Add W.
Counter target spell. Awaken 3—4UU (If you cast this spell for 4UU, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Exile target permanent.
Landfall — Whenever a land you control enters, this creature gets +1/+1 until end of turn.
Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Whenever you gain life, you may pay W. If you do, put a +1/+1 counter on target creature.
Devoid (This card has no color.) Serpentine Spike deals 2 damage to target creature, 3 damage to another target creature, and 4 damage to a third target creature. If a creature dealt damage this way would die this turn, exile it instead.
Flying
This land enters tapped. T: Add W or B. 1WB: Until end of turn, this land becomes a 2/3 white and black Elemental creature with lifelink. It's still a land.
Menace (This creature can't be blocked except by two or more creatures.)
Destroy target tapped creature. Awaken 3—5W (If you cast this spell for 5W, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
T: Add C. T: Add CC. Spend this mana only to cast colorless spells. Activate only if you control seven or more lands.
Devoid (This card has no color.) Flying Whenever this creature attacks, defending player loses 2 life.
Devoid (This card has no color.) Whenever a land an opponent controls enters, that player exiles the top two cards of their library and you draw two cards.
Devoid (This card has no color.) This creature can't block. 1B: Regenerate this creature. Activate only if you control another colorless creature.
This land enters tapped. When this land enters, target creature an opponent controls doesn't untap during its controller's next untap step. T: Add U.