Salida 25 ago 2017 · 309 cartas · Magic: The Gathering Ver en el buscador →
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(T: Add U.)
This land enters tapped. When this land enters, return a land you control to its owner's hand. T: Add UR.
Haste R, T: Exile target instant or sorcery card from your graveyard. 1R, T, Sacrifice this creature: Cast any number of cards exiled with this creature without paying their mana costs.
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Whenever Jareth blocks, it gets +7/+7 until end of turn. W: Jareth gains protection from the color of your choice until end of turn.
First strike (This creature deals combat damage before creatures without first strike.) 3WW: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures.
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) Whenever Jedit Ojanen attacks or blocks, create a 2/2 green Cat Warrior creature token with forestwalk.
This land enters tapped. T: Add R, G, or W.
This land enters tapped. When this land enters, you gain 1 life. T: Add U or B.
This land enters tapped. When this land enters, you gain 2 life. T: Add W.
At the beginning of your upkeep, create a 2/2 white Cat creature token for each Equipment attached to Kemba.
Menace Whenever this creature deals combat damage to a player, that player exiles a card from their hand face down. You may look at cards exiled with this creature, and you may play lands and cast spells from among those cards.
As this enchantment enters, choose a creature type. 1W: Put a divinity counter on target creature you control of the chosen type. Each creature you control with a divinity counter on it has indestructible.
Choose a creature type. For each creature you control of the chosen type, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
As this enchantment enters, choose a creature type. Whenever a creature you control of the chosen type enters or attacks, draw a card.
Choose a creature type. Destroy all creatures that aren't of the chosen type.
Choose a creature type. Reveal cards from the top of your library until you reveal X creature cards of the chosen type, where X is the number of creatures you control of that type. Put those cards onto the battlefield, then shuffle the rest of the revealed cards into your library.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Flying Whenever a Dragon you control attacks, creatures you control get +1/+0 until end of turn. Dash 3BR (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
This land enters tapped. T: Add C. 2, T, Sacrifice this land: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
Players can't search libraries. Any player may pay 2 for that player to ignore this effect until end of turn.
When this creature enters, you may exile target artifact or enchantment. When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.