Salida 17 abr 2020 · 322 cartas · Magic: The Gathering Ver en el buscador →
322 resultados
At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. Whenever you cast an instant or sorcery spell, this creature gets +4/+0 until end of turn.
Draw two cards. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
(T: Add R or G.) This land enters tapped unless you control two or more basic lands.
Destroy all creatures with toughness 4 or greater.
Choose one — • Destroy all creatures. • Destroy all artifacts and enchantments.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever this creature deals combat damage to a player, you may draw that many cards.
Multikicker 1 (You may pay an additional 1 any number of times as you cast this spell.) Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them.
T: Add one mana of any color in your commander's color identity.
T: Add one mana of any color in your commander's color identity. Sacrifice this artifact: Draw a card.
Exile the top X cards of your library. Until the end of your next turn, you may play those cards.
Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures that player controls.
Flying Crackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard. When this creature enters, draw a card.
As an additional cost to cast this spell, sacrifice a land. Search your library for a land card, put that card onto the battlefield, then shuffle.
This creature enters with X +1/+1 counters on it. Remove a +1/+1 counter from this creature: Add CC. Spend this mana only to activate abilities. 1, T: Put a +1/+1 counter on this creature.
Whenever you cycle a card, you may have this enchantment become a copy of another target permanent until your next turn, except it has this ability.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Flying Whenever you cycle or discard another card, scry 1. Cycling U (U, Discard this card: Draw a card.)
Choose target opponent. You create X 3/3 green Beast creature tokens, where X is the number of artifacts that player controls.
Haste This creature attacks each combat if able. 1B, Exile this card from your graveyard: Put an indestructible counter on target creature. Activate only as a sorcery.
1, T: Add UB.
When this enchantment enters, mill ten cards. At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand.
If you control a commander, you may cast this spell without paying its mana cost. Exile target creature.
Destroy all creatures. Each player loses life equal to the number of creatures they controlled that were destroyed this way.
Flying As long as this creature is in your graveyard, each Human creature you control enters with an additional +1/+1 counter on it.