Salida 23 feb 2024 · 284 cartas · Magic: The Gathering Ver en el buscador →
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This land enters tapped. When this land enters, return a land you control to its owner's hand. T: Add BG.
1, T: Add BG.
Flying When this creature enters, mill four cards. You gain 1 life for each creature card milled this way. (To mill four cards, put the top four cards of your library into your graveyard.)
3G: This creature gets +2/+2 until end of turn.
This land enters tapped. T: Add R or G.
1, T: Add RG.
This land enters tapped. When this land enters, return a land you control to its owner's hand. T: Add RG.
Flying, first strike, haste
This land enters tapped. T: Add R or W. 4, T: Investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this token: Draw a card.")
(T: Add W or U.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
Whenever you sacrifice a permanent, this creature deals 1 damage to any target.
Haste When Headliner Scarlett enters, creatures target player controls can't block this turn. At the beginning of your upkeep, exile the top card of your library face down. You may look at and play that card this turn.
Graft 3 (This creature enters with three +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) 1: Target creature with a +1/+1 counter on it gains flying until end of turn.
Trample Whenever you cast a creature spell, put two +1/+1 counters on this creature. If that spell has mana value 5 or greater, this creature deals damage equal to the number of counters on it to each opponent.
When you cast this spell, you gain half X life and draw half X cards. Round down each time. Flying, trample This creature enters with X +1/+1 counters on it.
Flying, haste You may cast sorcery spells as though they had flash. (You may cast them any time you could cast an instant.)
Enchant creature When this Aura enters, suspect enchanted creature. (It has menace and can't block.) Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
All creatures get -2/-2 until end of turn.
Target creature gets +2/+2 until end of turn.
(T: Add U.)