Salida 23 feb 2024 · 284 cartas · Magic: The Gathering Ver en el buscador →
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Menace (This creature can't be blocked except by two or more creatures.)
Flying When this creature enters, return up to one target non-Spirit creature to its owner's hand.
Flying Whenever this creature attacks, target attacking creature without flying gains flying until end of turn.
1U: This creature gains flying until end of turn.
Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.)
Equipped creature gets +1/+2, has reach, and can't be blocked by more than one creature. 2, Sacrifice this Equipment: Draw a card. Equip 3
(T: Add R or W.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
When this creature enters, scry 2.
4GG: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
Defender 6G/UG/U: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.) As long as this creature has a +1/+1 counter on it, it can attack as though it didn't have defender.
Flash Vigilance When this creature enters, put a +1/+1 counter on another target creature you control. Until end of turn, that creature becomes a blue Crab in addition to its other types and gains hexproof. (It can't be the target of spells or abilities your opponents control.)
This land enters tapped. T: Add U or B. 4, T: Investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this token: Draw a card.")
This land enters tapped. T: Add G or W.
3G: Create a 1/1 green Saproling creature token. 3W: Creatures you control get +1/+1 until end of turn.
This land enters tapped. When this land enters, return a land you control to its owner's hand. T: Add GW.
1, T: Add GW.
When this creature enters, create a 1/1 white Bird creature token with flying.
Artifacts you control are Clues in addition to their other types and have "2, Sacrifice this artifact: Draw a card." Whenever you sacrifice a Clue, target creature can't be blocked this turn.
Flying W: This creature gains vigilance until end of turn. B: This creature gains deathtouch until end of turn. Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
Enchant creature Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with "T, Sacrifice this token: Add one mana of any color.")
This land enters tapped. When this land enters, return a land you control to its owner's hand. T: Add GU.
This land enters tapped. T: Add G or U.
1, T: Add GU.
2U: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)