Salida 9 jun 2017 · 320 cartas · Magic: The Gathering Ver en el buscador →
316 resultados
Enchant land Enchanted land has "GU, T: Create a 2/2 green and blue Drake creature token with flying."
Flash (You may cast this spell any time you could cast an instant.) 2, Sacrifice this artifact: It deals 2 damage to each attacking creature without flying.
Trample This creature enters with X +1/+1 counters on it. When this creature dies, you gain life and draw cards equal to its power.
Multikicker W (You may pay an additional W any number of times as you cast this spell.) Flying When this creature enters, you gain 2 life for each time it was kicked.
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip 0
T: Add G.
3, T: Draw three cards. This ability costs 1 more to activate for each card in your hand.
Trample Discard a creature card: Put a +1/+1 counter on this creature. B: Regenerate this creature.
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Lu Xun deals damage to an opponent, you may draw a card.
Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token.
Flying When Malfegor enters, discard your hand. Each opponent sacrifices a creature of their choice for each card discarded this way.
Flying, trample Join forces — Whenever this creature attacks or blocks, each player starting with you may pay any amount of mana. This creature gets +X/+0 until end of turn, where X is the total amount of mana paid this way.
When this creature enters, draw a card. Whenever you cast a creature spell, you may pay GG. If you do, return this card from your graveyard to your hand.
Cast this spell only before attackers are declared. You choose which creatures attack this turn. You choose which creatures block this turn and how those creatures block.
Flying Whenever a player sacrifices another permanent, put a +1/+1 counter on each creature you control.
Changeling (This card is every creature type.) X: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.
2WU: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
T: Add C. 1, T: Put a storage counter on this land. 1, Remove X storage counters from this land: Add X mana in any combination of B and/or R.
Destroy target creature or enchantment.
This artifact enters tapped. T: Add G.
T: Target creature you control gains protection from the color of your choice until end of turn.
(T: Add R.)