Salida 4 ago 2023 · 1067 cartas · Magic: The Gathering Ver en el buscador →
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Flying Cycling U (U, Discard this card: Draw a card.) When you cycle this card, target creature gains flying until end of turn.
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Flying Whenever you cast an instant, sorcery, or Wizard spell, you may draw a card. If you do, discard a card.
All Sliver creatures have flying.
1B, T, Sacrifice a creature: You gain 1 life and draw a card.
When this artifact enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) 3U, Sacrifice this artifact: Draw two cards.
This artifact enters tapped. T: Add CC.
Destroy all creatures. They can't be regenerated.
Choose three. You may choose the same mode more than once. • Target player draws a card and loses 1 life. • Target creature gets -2/-2 until end of turn. • Return target creature card from your graveyard to your hand.
Xantcha enters under the control of an opponent of your choice. Xantcha attacks each combat if able and can't attack its owner or planeswalkers its owner controls. 3: Xantcha's controller loses 2 life and you draw a card. Any player may activate this ability.
Haste Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni. Sacrifice another creature: Yahenni gains indestructible until end of turn.
Whenever another nontoken creature you control dies, you may return it to the battlefield face down under its owner's control. It's a Forest land. (It has no other types or abilities.)
Flying, vigilance, menace Whenever Yennett attacks, reveal the top card of your library. You may cast it without paying its mana cost if its mana value is odd. If you don't cast it, draw a card.
2G, T, Put a verse counter on Yisan: Search your library for a creature card with mana value equal to the number of verse counters on Yisan, put it onto the battlefield, then shuffle.
Commander ninjutsu UB (UB, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand or the command zone tapped and attacking.) Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card's mana value.
Reach, vigilance, trample When Zacama enters, if you cast it, untap all lands you control. 2R: Zacama deals 3 damage to target creature. 2G: Destroy target artifact or enchantment. 2W: You gain 3 life.