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Constellation — Whenever an enchantment you control enters, you may put a land card from your hand onto the battlefield tapped. If you control six or more enchantments, instead you may put a creature or land card from your hand onto the battlefield tapped.
Sliver creatures you control have "When this creature enters, you may exile target creature an opponent controls until this creature leaves the battlefield."
When this creature dies, you draw X cards and you lose X life, where X is the number of creature cards in target player's graveyard.
Counter target spell.
Put a +1/+1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Play with the top card of your library revealed. You may play lands from the top of your library. Landfall — Whenever a land you control enters, you gain 1 life.
Flying Whenever this creature attacks, you may goad target creature defending player controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Trample This creature gets +10/+10 as long as you control ten or more lands.
Defender T: Creatures you control gain haste until end of turn.
Haste When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
At the beginning of your upkeep, you may mill two cards. (You may put the top two cards of your library into your graveyard.) Whenever one or more creature cards are put into your graveyard from anywhere during your turn, create a 1/1 green Insect creature token. This ability triggers only once each turn.
Trample When this creature enters, you become the monarch.
Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn.
All Slivers have "T: Regenerate target Sliver."
This spell costs 1 less to cast for each instant and sorcery card in your graveyard.
All Slivers have shroud. (They can't be the targets of spells or abilities.)
Destroy each nonland permanent with mana value 2 or less. Add B or G for each permanent destroyed this way.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Whenever an opponent attacks you and/or one or more planeswalkers you control, exile the top card of that player's library. You may play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast it.
Undaunted (This spell costs 1 less to cast for each opponent.) Destroy two target creatures.
Flying Will of the council — When this creature enters, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for most votes to your hand.