Salida 20 nov 2020 · 718 cartas · Magic: The Gathering Ver en el buscador →
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Landfall — Whenever a land you control enters, create a 1/1 green Saproling creature token.
Vigilance (Attacking doesn't cause this creature to tap.) This creature enters with a +1/+1 counter on it for each other creature you control.
Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.
1: Untap this artifact. 2, T: You gain 1 life. 3, T: Untap target creature. 4, T: Tap target creature. 5, T: Draw a card.
Vigilance When this creature enters, you become the monarch.
Reach When this creature enters, you may destroy target creature with flying.
This land enters tapped. T: Add R or W.
Stonefury deals damage to target creature equal to the number of lands you control.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) All lands are Islands in addition to their other types. Creatures without flying or islandwalk can't attack.
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Put two +1/+1 counters on each creature you control.
When this creature enters, distribute X +1/+1 counters among it and any number of commanders.
Equipped creature gets +4/+0. RW, Unattach this Equipment: Search your library for a red or white instant card with mana value 4 or less and cast that card without paying its mana cost. Then shuffle. Equip 3
T: Add C. 2RW, T: Target creature gains double strike until end of turn.
This artifact enters with three brick counters on it. 2, T, Remove a brick counter from this artifact: Draw a card. 2, T: Scry 1.
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
Choose one — • Counter target spell unless its controller pays 3. • Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Flash Cascade Reach When this creature enters, put three +1/+1 counters on each of any number of target creatures that entered this turn.
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and T no matter when it came under your control.) Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste. Equip 3
Exile target creature. Its controller gains life equal to its power.