Salida 20 nov 2020 · 718 cartas · Magic: The Gathering Ver en el buscador →
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When this creature enters, you become the monarch. This creature can't be blocked by creatures the monarch controls.
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
At the beginning of each postcombat main phase, the active player adds CC for each of your opponents who lost life this turn. (Damage causes loss of life.)
Note the mana value of each card as it's put into exile. Bell Borca's power is equal to the greatest number noted for it this turn. At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.
Flash Enchant creature As this Aura enters, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Auras and Equipment you control that are already attached to it.
Oozes you control get +1/+1. At the beginning of your upkeep, if you control a commander, create a token that's a copy of this creature.
Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life.
Equipped creature gets +1/+1 for each land you control. Equip legendary creature 3 Equip 7
Target creature gains deathtouch until end of turn. Draw a card.
Flying Whenever this creature deals combat damage to a player, destroy target nonland permanent of that player's choice that one of your opponents controls.
This spell costs 1 less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.
Equipped creature gets +1/+0 for each opponent you have. Whenever equipped creature is dealt damage, it deals that much damage to any target. Equip 4
T: Add C. 3G, T, Sacrifice this land: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Flying Whenever Blim deals combat damage to a player, that player gains control of target permanent you control. Then each player loses life and discards cards equal to the number of permanents they control but don't own.
Haste Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Body of Knowledge's power and toughness are each equal to the number of cards in your hand. You have no maximum hand size. Whenever this creature is dealt damage, draw that many cards.
Equipped creature gets +2/+0. Equip 1
Choose one — • Boros Charm deals 4 damage to target player or planeswalker. • Permanents you control gain indestructible until end of turn. • Target creature gains double strike until end of turn.
This land enters tapped. When this land enters, return a land you control to its owner's hand. T: Add RW.