Salida 20 nov 2020 · 718 cartas · Magic: The Gathering Ver en el buscador →
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When this enchantment enters, you become the monarch. At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.
When this enchantment enters, you become the monarch. At the beginning of your upkeep, this enchantment deals 2 damage to any target. If you're the monarch, it deals 7 damage instead.
Trample When this creature enters, you become the monarch.
Flying When this creature enters or dies, mill two cards. (Put the top two cards of your library into your graveyard.)
Choose one — • Destroy target creature with flying. • Destroy target artifact.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
T: This creature deals 1 damage to any target and 1 damage to any target of an opponent's choice.
First strike, vigilance, lifelink Aura and Equipment spells you cast cost 1 less to cast.
As an additional cost to cast this spell, you may sacrifice any number of artifacts and/or creatures. This spell costs 2 less to cast for each permanent sacrificed this way and 2 less to cast for each other artifact or creature you've sacrificed this turn. Trample Partner (You can have two commanders if both have partner.)
2U: This creature can't be blocked this turn. Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.
Choose one — • Prevent all combat damage that would be dealt this turn. • Regenerate target creature. • Counter target spell that targets you.
When this creature enters, you become the monarch. As long as you're the monarch, permanents you control have hexproof.
Sacrifice an artifact or creature: Put a +1/+1 counter on this creature. Activate only as a sorcery.
The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.
When this enchantment enters, draw three cards. At the beginning of your end step, you lose 2 life for each card in your hand.
T, Mill a card: Add C. (To mill a card, put the top card of your library into your graveyard.)
As long as you control an artifact, this creature gets +1/+0 and has deathtouch.
Destroy target artifact or enchantment.
2W, T, Sacrifice this artifact: Destroy target artifact or enchantment.
When this creature dies, create a 1/1 white Spirit creature token with flying.