Salida 6 jun 2014 · 210 cartas · Magic: The Gathering Ver en el buscador →
210 resultados
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Whenever you cast an instant or sorcery spell with the chosen name, you may copy it. You may choose new targets for the copy.
This creature enters with X +1/+1 counters on it, where X is the number of creature cards in all graveyards. 2B, Remove a +1/+1 counter from this creature: Target creature gets -1/-1 until end of turn.
Counter target spell. Its controller draws a card. Draw a card.
Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.
Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.
Enchant creature Enchanted creature gets +3/+3. When enchanted creature dies, create a 3/3 green Elephant creature token.
T: Add GGG. Forestcycling 2 (2, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
Multikicker 1U (You may pay an additional 1U any number of times as you cast this spell.) Islandwalk (This creature can't be blocked as long as defending player controls an Island.) This creature enters with a +1/+1 counter on it for each time it was kicked.
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
You may play an additional land on each of your turns.
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)
Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control.
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Creatures you control with flying get +1/+1.
Creatures you control have haste. Sacrifice this enchantment: Target creature gets +2/+2 until end of turn.
Equipped creature has double strike. (It deals both first-strike and regular combat damage.) Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
1, T: Create a 1/1 colorless Construct artifact creature token with defender. T, Sacrifice a creature with defender: This creature deals 1 damage to any target.
As long as this creature is enchanted, it gets +2/+2, has trample, and has "R: This creature gets +1/+0 until end of turn."
Enchant creature R: Enchanted creature gets +1/-1 until end of turn.
This creature attacks each combat if able. This creature doesn't untap during your untap step. Whenever another creature dies, untap this creature.
When this creature dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard.
Vigilance When this creature enters, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Multikicker 1G (You may pay an additional 1G any number of times as you cast this spell.) This creature enters with a +1/+1 counter on it for each time it was kicked.
First strike Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)