Salida 28 ene 2022 · 535 cartas · Magic: The Gathering Ver en el buscador →
534 resultados
Flying, double strike You have hexproof. If your life total would be reduced to 0 or less, instead transform this creature and your life total becomes 3. Then if this creature didn't transform this way, you lose the game.
If you would draw a card, exile the top two cards of your library instead. You may play those cards this turn.
Whenever this creature attacks, you may pay 1. If you do, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
T, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Return target creature to its owner's hand. If its mana value was 3 or less, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Defender, flying, vigilance At the beginning of your upkeep, if this creature has two or fewer judgment counters on it, put a judgment counter on it. As long as this creature has three or more judgment counters on it, it can attack as though it didn't have defender. Disturb 5WW
You gain 2 life, draw two cards, then discard two cards. Flashback 1WU (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flying When this creature enters, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, create two Blood tokens. (They're artifacts with "1, T, Discard a card, Sacrifice this token: Draw a card.")
Flying This creature can't block. Whenever this creature deals combat damage to a player, create a Blood token. B, Sacrifice two Blood tokens: Return this card from your graveyard to the battlefield.
Whenever this creature attacks, it deals 1 damage to defending player.
1R, Discard a card, Sacrifice a Vampire: Draw two cards. Activate only if an opponent lost life this turn.
When this creature enters, if an opponent lost life this turn, add RRR. 2R, Discard a card: Draw a card.
1R: This creature gets +1/+0 and gains first strike until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Destroy target creature or planeswalker. Its controller investigates. (Create a Clue token. It's an artifact with "2, Sacrifice this token: Draw a card.")
Enchant creature When this Aura enters, mill two cards. (Put the top two cards of your library into your graveyard.) Enchanted creature gets -X/-0, where X is the number of cards in your graveyard.
Menace (This creature can't be blocked except by two or more creatures.) Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Deathtouch Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, target player draws two cards and loses 2 life.
Whenever you cast an instant or sorcery spell, this creature gets +2/+0 until end of turn.
T: Add C. 2, T, Sacrifice this land: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.
Cleave 5W (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Destroy target [attacking] creature.
If it's neither day nor night, it becomes day as this creature enters. Whenever day becomes night or night becomes day, draw a card.
When a spell you control deals damage, transform this creature.