Salida 31 oct 2006 · 79 cartas · Magic: The Gathering Ver en el buscador →
61 resultados
When this creature enters, you may return target enchantment card from your graveyard to your hand.
Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library.
Haste Wither (This deals damage to creatures in the form of -1/-1 counters.)
Return target permanent to its owner's hand.
Shroud (This creature can't be the target of spells or abilities.) Vanishing 4 (This creature enters with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
W, T: Put a +1/+1 counter on target Soldier creature. Each creature you control with a +1/+1 counter on it can block an additional creature each combat.
Whenever a creature without flying attacks you or a planeswalker you control, this enchantment deals 1 damage to that creature.
As this enchantment enters, choose a color. Whenever a player casts a spell of the chosen color, that player loses 1 life.
Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control. This creature has trample as long as you control another Treefolk.
Flying WW: Target creature gains indestructible until end of turn.
When this creature enters, if you control two or more Mountains, you may destroy target artifact. When this creature enters, if you control two or more Plains, you may destroy target enchantment.
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Dungrove Elder's power and toughness are each equal to the number of Forests you control.
Flying Landfall — Whenever a land you control enters, you may create a 1/1 white Bird creature token with flying.
Fiery Temper deals 3 damage to any target. Madness R (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
As an additional cost to cast this spell, sacrifice a creature. Fling deals damage equal to the sacrificed creature's power to any target.
Whenever a player casts an artifact spell, you may gain 1 life.
When this creature enters, you may return target creature card from your graveyard to your hand.
Trample, haste At the beginning of the end step, sacrifice this creature. Unearth 1R (1R: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
This creature enters with a javelin counter on it. T, Remove a javelin counter from this creature: It deals 1 damage to any target.
Whenever this creature or another Vampire you control dies, you may pay B. If you do, target player loses 2 life and you gain 2 life.
As long as this creature is equipped, it has double strike. (It deals both first-strike and regular combat damage.)
Protection from red Whenever a player casts a red spell, you may gain 1 life.
Lava Axe deals 5 damage to target player or planeswalker.