Salida 31 oct 2006 · 79 cartas · Magic: The Gathering Ver en el buscador →
79 resultados
When you set this scheme in motion, search your library for a planeswalker card, put it onto the battlefield, then shuffle your library.
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) T: Add C.
Flying Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
When you set this scheme in motion, the next time you would set a scheme in motion, set three schemes in motion instead.
When this creature enters, add RRR.
Trample Madness 2R (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
When this creature enters, if you control two or more Forests, you may gain 3 life. When this creature enters, if you control two or more Islands, you may return target tapped creature to its owner's hand.
At the beginning of your upkeep and whenever you cast a red spell, put a charge counter on this artifact. 3, T, Sacrifice this artifact: It deals damage equal to the number of charge counters on it to any target.
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) This creature can't be blocked except by creatures with flying or reach.
When this creature enters, put three -1/-1 counters on target creature.
Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
When this creature dies, create three 1/1 green Saproling creature tokens.
Staggershock deals 2 damage to any target. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters with two +1/+1 counters on it.) Menace (This creature can't be blocked except by two or more creatures.)
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Each other player discards a card. You draw a card for each card discarded this way.
Creatures can't block. Whenever chaos ensues, draw a card for each land you control.
Whenever a player taps a land for mana, Tember City deals 1 damage to that player. Whenever chaos ensues, each other player sacrifices a nonland permanent of their choice.
Artifact creatures you control get +2/+2.
This creature can't block and can't be blocked.
When this creature enters, you may search your library for an artifact card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)