Salida 1 abr 2011 · 81 cartas · Magic: The Gathering Ver en el buscador →
81 resultados
This land enters tapped. T, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Enchant creature Enchanted creature gets +2/+2 and has flying. When enchanted creature dies, create a 2/2 white Griffin creature token with flying.
The next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to any target instead.
2: This creature gains trample until end of turn.
Target player gains 7 life.
Jaws of Stone deals X damage divided as you choose among any number of targets, where X is the number of Mountains you control as you cast this spell.
Whenever another creature you control enters, put a +1/+1 counter on that creature and a +1/+1 counter on this creature.
Level up 2W (2W: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-4 3/6 Other creatures you control get +1/+1. LEVEL 5+ 4/8 Other creatures you control get +2/+2.
Amplify 3 (As this creature enters, put three +1/+1 counters on it for each Dragon card you reveal in your hand.) Flying T: This creature deals damage equal to the number of +1/+1 counters on it to any target.
Knight creatures you control have double strike.
First strike (This creature deals combat damage before creatures without first strike.) Other Knight creatures you control get +1/+1 and have indestructible. (Damage and effects that say "destroy" don't destroy them.)
Level up 3 (3: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-3 2/3 Flying LEVEL 4+ 4/4 Flying, vigilance
First strike Lifelink (Damage dealt by this creature also causes you to gain that much life.)
This creature gets +1/+1 for each land card in your graveyard. T, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle.
First strike When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
Whenever this creature attacks, it gets +1/+1 until end of turn for each untapped creature you control.
Flying
Vigilance 4W: This creature gets +1/+2 until end of turn.
Equipped creature gets +3/+0 and has trample and lifelink. Equip 3
Target creature gets +2/+2 and gains flying until end of turn.
Flying 1R: This creature gets +1/+0 until end of turn. Whenever this creature deals combat damage to a player, you may have it deal that much damage to target creature that player controls.
(T: Add R.)