Salida 6 sept 2013 · 81 cartas · Magic: The Gathering Ver en el buscador →
81 resultados
Prevent all combat damage that would be dealt by creatures other than target creature this turn.
Vigilance
Hexproof (This creature can't be the target of spells or abilities your opponents control.) 1G: Regenerate this creature.
Vigilance RW: This creature gets +2/+0 until end of turn. RW: This creature gains first strike until end of turn.
Enchant creature Enchanted creature gets +2/+2 and can't block. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Mountaincycling 2, forestcycling 2 (2, Discard this card: Search your library for a Mountain or Forest card, reveal it, put it into your hand, then shuffle.)
Volt Charge deals 3 damage to any target. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Destroy all creatures that aren't enchanted. They can't be regenerated.
T: Add G. Whenever you tap this creature for mana, it deals 1 damage to each opponent.