Salida 9 sept 2022 · 240 cartas · Magic: The Gathering Ver en el buscador →
240 resultados
Flying, first strike Whenever Drana deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.
Choose up to one creature. Destroy the rest.
Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.
You may look at the top card of your library any time. You may cast Merfolk spells from the top of your library. Whenever you cast a Merfolk spell, you may pay 1. If you do, create a 1/1 blue Merfolk creature token.
Whenever Etali attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
T, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
T: Add one mana of any color that a land an opponent controls could produce.
You may play an additional land this turn. Draw a card.
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Vigilance This creature gets +1/+1 for each color among permanents you control. T: For each color among permanents you control, add one mana of that color.
Draw two cards, then discard two cards. Flashback 2R (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Fallaji Wayfarer is all colors. This ability doesn't affect its color identity. (It can be in any deck whose commander's color identity includes green.) Multicolored spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a multicolored spell pays for 1 or one mana of a color that creature is.)
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
This land enters tapped. T, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
As this land enters, you may reveal a Swamp or Mountain card from your hand. If you don't, this land enters tapped. T: Add B or R.
This land enters tapped. T: Add G, U, or R.
Flash When Garna enters, return to your hand all creature cards in your graveyard that were put there from anywhere this turn. Other creatures you control have haste.
T: Add C. 2, T: Each player draws a card, then discards a card.
Whenever a creature you control becomes blocked, it gets +3/+3 until end of turn for each creature blocking it.