Salida 4 jun 2010 · 113 cartas · Magic: The Gathering Ver en el buscador →
108 resultados
Flying Whenever this creature deals damage to a player, that player discards a card.
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and T this turn.)
Flying
Banefire deals X damage to any target. If X is 5 or more, this spell can't be countered and the damage can't be prevented.
Enchant creature Enchanted creature gets +1/+1 for each Forest you control.
Blaze deals X damage to any target.
Red creatures you control have first strike.
Return target permanent to its owner's hand.
Counter target spell.
T: This creature deals 1 damage to target player or planeswalker. Whenever you cast a red spell, you may untap this creature.
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Flying (This creature can't be blocked except by creatures with flying or reach.) This creature can block only creatures with flying.
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
Spend only black mana on X. Consume Spirit deals X damage to any target and you gain X life.
Counter target spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Crowd of Cinders's power and toughness are each equal to the number of black permanents you control.
Tap all creatures without flying.
Whenever a player casts a black spell, you may gain 1 life.
When this creature enters, return each other creature you control to its owner's hand.
Whenever a player casts a red spell, you may gain 1 life.
Hexproof Drove of Elves's power and toughness are each equal to the number of green permanents you control.
B: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)