Salida 27 sept 2024 · 373 cartas · Magic: The Gathering Ver en el buscador →
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Flying Whenever this creature deals combat damage to a player, you may destroy target artifact or enchantment that player controls.
T: Add C. B/G, T: Add BB, BG, or GG.
T: Add C. T: Add U or B. This land deals 1 damage to you.
Trample At the beginning of combat on your turn, mill a card and choose an opponent at random. This creature attacks that player this combat if able. Until end of turn, this creature gains indestructible and gets +1/+1 for each card type among cards in your graveyard.
Exile target nonland permanent.
Flying Ward—Pay 2 life. Whenever an opponent loses life for the first time during each of their turns, put a +1/+1 counter on Valgavoth and draw a card.
T: Add B.
First strike You may look at the top card of your library any time. As long as an opponent controls more lands than you, you may play lands from the top of your library. (You can play a land this way only if you have an available land play remaining.)
Whenever you cast your first spell each turn, choose an opponent at random. Vial Smasher deals damage equal to that spell's mana value to that player or a planeswalker that player controls. Partner (You can have two commanders if both have partner.)
As this land enters, you may reveal a Forest or Island card from your hand. If you don't, this land enters tapped. T: Add G or U.
1, T: Add BG.
When you set this scheme in motion, each opponent exiles the top card of their library. You may cast any number of spells from among cards exiled this way without paying their mana costs.
Creatures you control have lifelink. 2BB, T: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.) Equip 2
At the beginning of your end step, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Sacrifice this creature: Until end of turn, face-up nontoken creatures you control gain "When this creature dies, manifest the top card of your library."
At the beginning of your end step, untap all lands you control.
Deathtouch Whenever Winter attacks, mill three cards. Delirium — At the beginning of your end step, you may exile any number of cards from your graveyard with four or more card types among them. If you do, put a permanent card from among them onto the battlefield with a finality counter on it.
T: Add C. 2, T: Target commander gains lifelink until end of turn.
This land enters tapped unless you control a Swamp or a Forest. T: Add B or G.
Trample When this creature dies, create three 5/5 green Wurm creature tokens with trample. When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into its owner's library.
+1: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. 0: Put any number of land cards from your hand onto the battlefield tapped. −3: Create a green Treefolk creature token with reach and "This token's power and toughness are each equal to the number of lands you control." −8: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size."
T: Add C. T: Add G or U. This land deals 1 damage to you.
When this creature dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. 2, Sacrifice this creature: Draw a card.