Salida 23 ene 2026 · 176 cartas · Magic: The Gathering Ver en el buscador →
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This land enters tapped. T: Add R or G. 2RG: Until end of turn, this land becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.
(T: Add G or U.) This land enters tapped. Cycling 2 (2, Discard this card: Draw a card.)
This land enters tapped. When this land enters, return a land you control to its owner's hand. T: Add BR.
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
Changeling (This card is every creature type.) As this creature enters, choose a creature type. You may look at the top card of your library any time. You may cast creature spells of the chosen type from the top of your library.
Choose one — • Draw cards equal to the greatest power among non-Human creatures you control. • Non-Human creatures you control get +3/+3 until end of turn.
Whenever this creature or another Elemental you control enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand.
When this land enters, sacrifice it. When you do, search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
This land enters tapped unless you control a Mountain or a Forest. T: Add R or G.
This land enters tapped. T: Add W, B, or G.
This land enters tapped. T: Add B, R, or G.
This land enters tapped. T: Add G, W, or U.
As this land enters, choose a creature type. T: Add C. T: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power. G, T: Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Each player who controls a creature with power 4 or greater draws a card. Then destroy all creatures.
(T: Add R or G.) This land enters tapped. Cycling 2 (2, Discard this card: Draw a card.)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When this creature enters, destroy target nonartifact, nonblack creature. Evoke 1B (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
At the beginning of your end step, draw a card and blight 1. (Put a -1/-1 counter on a creature you control.)
When this creature enters, put three -1/-1 counters on target creature.
When this creature leaves the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference. Evoke 3U (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
T: Add two mana in any combination of colors. Spend this mana only to cast Elemental spells or activate abilities of Elementals.
(T: Add B or R.) This land enters tapped unless you control two or more basic lands.