Salida 23 ene 2026 · 403 cartas · Magic: The Gathering Ver en el buscador →
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T, Tap an untapped creature you control: Add one mana of any color.
Choose exactly two creatures you control. You draw X cards and the chosen creatures get +X/+X and gain trample until end of turn, where X is the difference between the chosen creatures' powers.
Double strike Vivid — Squawkroaster's power is equal to the number of colors among permanents you control.
When this Equipment enters, create a 1/1 colorless Shapeshifter creature token with changeling. (It's every creature type.) Equipped creature gets +1/+1 and is all creature types. Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
(T: Add U or R.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
1R, T, Blight 1: This creature deals 2 damage to each opponent. (To blight 1, put a -1/-1 counter on a creature you control.)
1B/G, Exile this card from your graveyard: Create a 2/2 black and green Elf creature token. Activate only as a sorcery.
Flying When this creature enters, target creature gains flying until end of turn. Basic landcycling 1U (1U, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
When this creature dies, draw a card.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.) Vigilance
This spell costs X less to cast, where X is the greatest mana value among Elementals you control. Flying When this creature enters, if you cast it, return all non-Elemental creatures to their owners' hands.
T: Target creature you control gets +1/+1 and gains vigilance until end of turn. Activate only as a sorcery.
(T: Add B.)
This spell costs 2 less to cast if a creature is attacking you. The owner of target spell or creature puts it on their choice of the top or bottom of their library.
Choose two — • Create a token that's a copy of target Merfolk you control. • Creatures target player controls gain lifelink until end of turn. • Target player draws a card. • Tap target creature. Put a stun counter on it.
Sygg can't be blocked. Whenever this creature enters or transforms into Sygg, Wanderwine Wisdom, target creature gains "Whenever this creature deals combat damage to a player or planeswalker, draw a card" until end of turn. At the beginning of your first main phase, you may pay W. If you do, transform Sygg.
Each other creature you control has hexproof from each of its colors. T: Target creature you control becomes all colors until end of turn.