Salida 4 oct 2019 · 398 cartas · Magic: The Gathering Ver en el buscador →
373 resultados
Flying, lifelink Creatures entering or dying don't cause abilities to trigger.
Flying
(T: Add W.) This land enters tapped unless you control three or more other Plains. When this land enters untapped, put a +1/+1 counter on target creature you control.
Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying. 4UR: Draw a card, then discard a card.
When this creature enters, scry 1. Exile this creature: Create a 1/1 white Human creature token.
You may sacrifice a Food. If you do, target creature gets +5/+5 until end of turn. Otherwise, that creature gets +3/+3 until end of turn.
Other Knights you control get +1/+1.
This spell costs 3 less to cast if an opponent has seven or more cards in their graveyard. Draw four cards.
Add seven R. You can cast only one more spell this turn.
Whenever you draw your second card each turn, this creature deals 3 damage to any target.
(T: Add U.)
Choose target creature you control and target creature you don't control. The creature you control gets +2/+1 until end of turn if it's a Knight. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
3: This creature gets +1/+0 until end of turn.
Whenever one or more non-Human creatures you control deal combat damage to a player, draw a card.
Enchant creature When this Aura enters, draw a card. Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)