Salida 4 oct 2019 · 397 cartas · Magic: The Gathering Ver en el buscador →
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As this artifact enters, look at an opponent's hand, then choose any card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player exiles that card. If a nonblack card is exiled this way, exile a card from your hand.
T: Add one mana of any color. 5, T: Tap target creature.
Reach
This creature enters with X +1/+1 counters on it. 2G, Remove a +1/+1 counter from this creature: Destroy target artifact or enchantment.
Equipped creature gets +2/+2. Equip Knight 1 Equip 3
Flying Whenever you draw your second card each turn, this creature gets +2/+0 until end of turn.
Return target creature with mana value X to its owner's hand. You create X 1/1 blue Faerie creature tokens with flying.
Reach, trample, protection from multicolored This creature enters with X +1/+1 counters on it.
Menace At the beginning of your upkeep, each player draws a card and loses 1 life.
Sundering Stroke deals 7 damage divided as you choose among one, two, or three targets. If at least seven red mana was spent to cast this spell, instead Sundering Stroke deals 7 damage to each of those permanents and/or players.
(T: Add B.)
First strike (This creature deals combat damage before creatures without first strike.) Whenever Syr Alin attacks, other creatures you control get +1/+1 until end of turn.
Whenever Syr Carah or an instant or sorcery spell you control deals damage to a player, exile the top card of your library. You may play that card this turn. T: Syr Carah deals 1 damage to any target.
Syr Elenora's power is equal to the number of cards in your hand. When Syr Elenora enters, draw a card. Spells your opponents cast that target Syr Elenora cost 2 more to cast.
Whenever Syr Faren attacks, another target attacking creature gets +X/+X until end of turn, where X is Syr Faren's power.
Vigilance, menace Whenever an equipped creature you control attacks, you draw a card and you lose 1 life. Equipment you control have equip Knight 0.