Salida 4 oct 2019 · 398 cartas · Magic: The Gathering Ver en el buscador →
398 resultados
(T: Add R.) This land enters tapped unless you control three or more other Mountains. When this land enters untapped, create a 1/1 red Dwarf creature token.
Whenever you cast a creature spell that has an Adventure, draw a card. (It doesn't need to have gone on the adventure first.)
Menace (This creature can't be blocked except by two or more creatures.) B/RB/RB/R, Sacrifice another creature or an artifact: This creature deals 2 damage to target creature or planeswalker.
Flash This spell costs 1 less to cast for each attacking creature you control. When Embercleave enters, attach it to target creature you control. Equipped creature gets +1/+1 and has double strike and trample. Equip 3
Haste Adamant — If at least three red mana was spent to cast this spell, this creature enters with a +1/+1 counter on it.
During your turn, this creature has flying. Whenever this creature attacks, you may pay 2R. If you do, creatures you control get +X/+0 until end of turn, where X is the number of opponents you have.
Affinity for artifacts (This spell costs 1 less to cast for each artifact you control.) When Emry enters, mill four cards. T: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)
When this Vehicle enters, create two 1/1 white Mouse creature tokens. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Exile target creature with mana value 3 or greater.
Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn. You may play an additional land this turn.
Flying Whenever this creature deals combat damage to a player, each player mills a card. (Each player puts the top card of their library into their graveyard.)
T, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Flying 1U, Discard two cards: Return this creature to its owner's hand.
Vigilance This creature gets +1/+1 for each color among permanents you control. T: For each color among permanents you control, add one mana of that color.
Flying 3U: Create a 1/1 blue Faerie creature token with flying. Draw a card.
Flying