Salida 22 jul 2016 · 208 cartas · Magic: The Gathering Ver en el buscador →
208 resultados
Trample At the beginning of combat on your turn, you may discard a card. If you do, this creature gets +3/+0 until end of turn.
Galvanic Bombardment deals X damage to target creature, where X is 2 plus the number of cards named Galvanic Bombardment in your graveyard.
Whenever another creature you control dies, put a +1/+1 counter on this creature.
T: Add C. 2, T: Each player draws a card, then discards a card.
Defender At the beginning of your upkeep, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Defender, flying Delirium — This creature can attack as though it didn't have defender as long as there are four or more card types among cards in your graveyard.
Creature spells you cast cost 1 more to cast.
When Gisa and Geralf enters, mill four cards. Once during each of your turns, you may cast a Zombie creature spell from your graveyard.
Flying, first strike, lifelink At the beginning of your end step, if you both own and control Gisela and a creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares.
Target creature gets +2/+6 until end of turn and can block any number of creatures this turn.
Deathtouch Delirium — This creature gets +2/+2 as long as there are four or more card types among cards in your graveyard.
Zombies you control have menace. (They can't be blocked except by two or more creatures.) 3B, Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token.
At the beginning of combat on your turn, if you both own and control this creature and a creature named Midnight Scavengers, exile them, then meld them into Chittering Host.
Mill three cards, then you may return a creature or land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)
Trample Whenever this creature deals combat damage to a player, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Delirium — This creature gets +2/+2 as long as there are four or more card types among cards in your graveyard.
T: Mill two cards. Then if there is a colorless creature card in your graveyard, transform this creature. (To mill two cards, put the top two cards of your library into your graveyard.)
When this creature enters, target creature gets +1/+1 until end of turn.
Whenever this creature attacks or blocks, other Humans you control get +1/+1 until end of turn.
T: Add C. R, T: Target creature gains haste until end of turn. 3RR, T: If you both own and control this land and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.
Whenever this creature attacks, create two 1/1 red Human creature tokens that are tapped and attacking. (Melds with Hanweir Battlements.)
Trample, haste Whenever Hanweir attacks, create two 3/2 colorless Eldrazi Horror creature tokens that are tapped and attacking.
Target opponent gains control of target permanent you control.
When this creature enters, create a 1/1 white Spirit creature token with flying. 1B, Discard two cards: Return this card from your graveyard to the battlefield tapped.
Flash Lifelink When this creature enters, other Humans you control get +1/+1 and gain lifelink until end of turn.