Salida 25 jul 2008 · 180 cartas · Magic: The Gathering Ver en el buscador →
180 resultados
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever this creature deals combat damage to a player, you may draw that many cards.
U/RU/R, T, Tap two untapped red creatures you control: This creature deals 3 damage to any target. U/RU/R, Q, Untap two tapped blue creatures you control: Return target creature to its owner's hand. (Q is the untap symbol.)
U/R: Switch this creature's power and toughness until end of turn.
B/GB/G: Exile target card from a graveyard. You gain 1 life.
Other black creatures you control get +1/+1. Other green creatures you control get +1/+1. At the beginning of your upkeep, you may create a 1/1 black and green Worm creature token.
At the beginning of your upkeep, destroy target creature with a -1/-1 counter on it.
Other white creatures you control get +1/+1. Other black creatures you control get +1/+1. Whenever you cast a white spell, you may tap target creature. Whenever you cast a black spell, you may destroy target creature if it's tapped.
Trample This creature enters with two -1/-1 counters on it. B/G, Remove a -1/-1 counter from this creature: Regenerate this creature.
When this creature enters, return to your hand the creature card in your graveyard with the greatest power. If two or more cards are tied for greatest power, you choose one of them.
Flying, lifelink This creature gets +4/+4 as long as you have 25 or more life.
Flying At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn.
Trample At the beginning of your upkeep, sacrifice a creature. You gain life equal to that creature's toughness.
Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
Destroy target land. You gain 2 life.
Counter target spell. Its controller draws a card. Draw a card.
Flying When this creature enters, draw a card if you've cast another blue spell this turn.
Sacrifice this creature: It deals 1 damage to target attacking or blocking creature.
Wither (This deals damage to creatures in the form of -1/-1 counters.) R/W: This creature gets +1/+0 until end of turn.
When this creature enters, if you control two or more Mountains, you may destroy target artifact. When this creature enters, if you control two or more Plains, you may destroy target enchantment.
1R/W, Q: Attacking creatures get +1/+0 until end of turn. (Q is the untap symbol.)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Enchant creature As long as enchanted creature is white, it gets +1/+2. As long as enchanted creature is black, it gets +2/+1.
When this enchantment enters, search your library for any number of Plains cards, exile them, then shuffle. At the beginning of your upkeep, you may put a card you own exiled with this enchantment into your hand.
Prevent all damage that would be dealt to you and permanents you control this turn.