Salida 15 nov 2024 · 771 cartas · Magic: The Gathering Ver en el buscador →
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Flying, deathtouch Whenever an opponent loses life, you gain that much life. (Damage causes loss of life.)
Flying When this creature enters, if an opponent lost life this turn, each opponent discards a card.
This land enters tapped. When this land enters, you gain 1 life. T: Add G or W.
This spell costs 3 less to cast if you control a creature with power 4 or greater. Change the target of target spell or ability with a single target.
Boltwave deals 3 damage to each opponent.
This land enters tapped. T: Add R or W.
For each land you control, create a Treasure token. (It's an artifact with "T, Sacrifice this token: Add one mana of any color.")
Haste (This creature can attack and T as soon as it comes under your control.)
Flash (You may cast this spell any time you could cast an instant.) Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on this creature.
Destroy target artifact, enchantment, or creature with flying.
Double target creature's power until end of turn. Flashback 4RR (You may cast this card from your graveyard for its flashback cost. Then exile it.)
When this creature enters, each opponent discards a card.
3, Sacrifice this creature: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, target creature an opponent controls gets -1/-0 until end of turn.
Kicker 4 (You may pay an additional 4 as you cast this spell.) Burst Lightning deals 2 damage to any target. If this spell was kicked, it deals 4 damage instead.
Choose one — • Search your library for a basic land card, reveal it, put it into your hand, then shuffle. • Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Ward 2 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2.) Morbid — At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on this creature.
When this creature enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.
Counter target spell.
T: Add R. If that mana is spent on a Dragon creature spell, it gains haste until end of turn.