Salida 15 nov 2024 · 771 cartas · Magic: The Gathering Ver en el buscador →
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When this creature enters, create a Food token. (It's an artifact with "2, T, Sacrifice this token: You gain 3 life.") Whenever you gain life for the first time during each of your turns, create a 1/1 white Cat creature token.
Flash 1, Sacrifice this creature: Destroy target artifact or enchantment.
Flash (You may cast this spell any time you could cast an instant.) When this Equipment enters, attach it to target creature you control. That creature gains hexproof and indestructible until end of turn. Equipped creature gets +2/+0 and has flying. Equip 3W (3W: Attach to target creature you control. Equip only as a sorcery.)
Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card.
When this creature enters, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Threshold — This creature can't be blocked as long as there are seven or more cards in your graveyard.
+2: Add RRR. Exile the top three cards of your library. Choose one. You may play that card this turn. +1: Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token." −4: Chandra deals 8 damage divided as you choose among any number of target creatures and/or planeswalkers.
When this creature enters, choose one — • Scry 2. • You gain 3 life. • Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.
Draw two cards. Then discard a card unless you attacked this turn.
Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.
Affinity for Cats (This spell costs 1 less to cast for each Cat you control.) Creatures you control get +2/+2 until end of turn.
Flying Whenever you draw a card, put a +1/+1 counter on this creature.
Flying When this creature enters, you gain 2 life and draw two cards.
Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards. Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
When this creature enters, create a Treasure token. (It's an artifact with "T, Sacrifice this token: Add one mana of any color.") Other Pirates you control get +1/+1.
Whenever this creature attacks while you control a creature with power 4 or greater, this creature gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Whenever you cast a noncreature spell, this creature gets +3/+0 until end of turn.
Creatures you control gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.) Draw a card.
T: Add C. 4: Put two +1/+1 counters on this land. Then you may have it become a 0/0 Elemental creature until end of turn. It's still a land.
Attacking Vampires you control have deathtouch and lifelink. (Any amount of damage they deal to a creature is enough to destroy it. Damage dealt by those creatures also causes their controller to gain that much life.) Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card.
Flying When this creature enters or dies, mill two cards. (Put the top two cards of your library into your graveyard.)
Crusader of Odric's power and toughness are each equal to the number of creatures you control.