Salida 15 nov 2024 · 771 cartas · Magic: The Gathering Ver en el buscador →
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Target creature gets +2/+2 until end of turn. You gain 2 life.
Destroy target creature or enchantment.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) This creature enters with a +1/+1 counter on it. Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
(T: Add R.)
During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)
Myojin of Night's Reach enters with a divinity counter on it if you cast it from your hand. Myojin of Night's Reach has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Night's Reach: Each opponent discards their hand.
3UU: Draw two cards.
Search your library for an instant card or a card with flash, reveal it, put it into your hand, then shuffle. Flashback 5B (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Morbid — At the beginning of your end step, if a creature died this turn, put two +1/+1 counters on target creature you control.
Counter target noncreature spell.
At the beginning of combat on your turn, if you control another creature with power 4 or greater, put a +1/+1 counter on this creature.
Enchant land When this Aura enters, put a +1/+1 counter on target creature you control. Enchanted land has "T: Add two mana of any one color."
This creature enters with eight revival counters on it if you cast it. When this creature dies, if it had a revival counter on it, return it to the battlefield with one fewer revival counter on it at the beginning of the next end step.