Salida 15 nov 2024 · 771 cartas · Magic: The Gathering Ver en el buscador →
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Flash (You may cast this spell any time you could cast an instant.) Flying Whenever this creature attacks, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to that card's mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
This spell can't be countered. Flying Hexproof (This creature can't be the target of spells or abilities your opponents control.) Instant and sorcery spells you control can't be countered.
Reach Whenever another nontoken creature you control dies, you may reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
Landfall — Whenever a land you control enters, this creature deals 1 damage to each opponent.
When this creature enters, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
2W: Look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Target creature gets -2/-2 until end of turn.
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
Flash (You may cast this spell any time you could cast an instant.) When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield.
Flying 2: This creature gets +1/+0 until end of turn. X: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by this creature this turn. Activate only once each turn.
Raid — When this creature enters, if you attacked this turn, draw a card.
Flying, vigilance (Attacking doesn't cause this creature to tap.) 1U, T: Draw a card, then discard a card.
Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on target Vampire you control.
This creature can't be blocked by Humans. Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.