Salida 13 jun 2025 · 594 cartas · Magic: The Gathering Ver en el buscador →
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Flying When this creature enters, put a +1/+1 counter on target creature. Plainscycling 2 (2, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
1W, T: Tap target nonenchantment creature.
Trample When this creature enters, choose one — • Destroy target artifact or enchantment. • Draw a card.
Target player draws two cards. Put a +1/+1 counter on up to one target creature you control.
Look at the top three cards of your library. You may reveal an artifact, creature, or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Flash When this Equipment enters, attach it to target creature you control. That creature gains first strike until end of turn. Equipped creature gets +1/+0. Equip 1
Target opponent sacrifices a creature of their choice. Create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."
This land enters tapped. As it enters, choose a color. T: Add one mana of the chosen color.
Equipped creature gets +1/+1. 5WW: Exile this Equipment, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. Equip 1
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +3/+0 and is a Knight in addition to its other types. Chaosbringer — Equip—Pay 3 life. Activate only once each turn.
Destroy target creature an opponent controls. Then draw a card for each creature that died this turn.
Flying When this creature enters, search your library and/or graveyard for an artifact card with mana value 2 or less, reveal it, and put it into your hand. If you search your library this way, shuffle.
Defender Menace (This creature can't be blocked except by two or more creatures.) As long as this creature has a counter on it, it can attack as though it didn't have defender. 5B: Put two +1/+1 counters on this creature.
This spell costs 1 less to cast for each permanent card in your graveyard. Reach Immune — Prevent all combat damage that would be dealt to Diamond Weapon.
Dragonfire Dive — During your turn, Dion and other Knights you control have flying. When Dion enters, create a 2/2 white Knight creature token. 4WW, T: Exile Dion, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +1/+0 and is a Knight in addition to its other types. During your turn, equipped creature has flying. Gae Bolg — Equip 4
Flying When this creature enters, create a 1/1 colorless Hero creature token.
Surveil 1, then draw a card. (To surveil 1, look at the top card of your library. You may put it into your graveyard.) Flashback 3U (You may cast this card from your graveyard for its flashback cost. Then exile it.)