Salida 23 ene 2015 · 191 cartas · Magic: The Gathering Ver en el buscador →
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Target player sacrifices an enchantment of their choice. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
At the beginning of your upkeep, draw a card if you control the creature with the greatest toughness or tied for the greatest toughness.
This creature has lifelink as long as you control a white or black permanent.
Enchant creature Enchanted creature gets +2/+2. Enchanted creature has vigilance as long as you control a black or green permanent.
Flying When this creature dies, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
When this creature enters, choose one — • Put a +1/+1 counter on this creature. • Search your library for a basic land card, reveal it, then shuffle and put that card on top.
Dash 2B (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
First strike Whenever Alesha attacks, you may pay W/BW/B. If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking.
Trample When this creature enters, return another creature you control to its owner's hand.
Enchant creature When this Aura enters, put a +1/+1 counter on target creature you control. Enchanted creature gets -1/-1.
When this creature enters, you gain 3 life.
Whenever this creature deals combat damage to one or more blocking creatures, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Choose target creature. Whenever that creature is dealt damage this turn, it deals that much damage to each other creature and each player.
Defender Reach (This creature can block creatures with flying.)
Flying At the beginning of each opponent's end step, that player chooses up to two creatures they control, then sacrifices the rest.
Flying, trample Whenever a Dragon you control attacks, it gains double strike until end of turn.
Flying
Flying When this creature enters, choose one — • Put a +1/+1 counter on this creature. • Return target creature to its owner's hand.
Bathe in Dragonfire deals 4 damage to target creature.
As long as you control a red or white permanent, this creature gets +1/+0 and has first strike.
This creature can't be blocked by more than one creature. Each creature you control with a +1/+1 counter on it can't be blocked by more than one creature.
This land enters tapped. When this land enters, you gain 1 life. T: Add B or R.
This creature has first strike and trample as long as an instant card and a sorcery card are in your graveyard.
This land enters tapped. When this land enters, you gain 1 life. T: Add G or W.